Class Detail

Summoner

Former
Wizard, Cleric
Promotion
None
Specialization
Constitution, Power, Summoning
Techniques
Various attacks and sap based on summons
Master of creatures great and small, the Summoner scoffs at debuffs as its horde of minions smite their opponents and protect their master from harm. The summoner also commands the powers of Earth, crushing unprotected opponents with ease.
Requirements
To specialize in this class, player's character has to meet the following requirements.
Level
40
You must be level 40 or higher
Class
Wizard OR Cleric
Your current specialization must be "Wizard" or "Cleric" class
Attribute
380 Constitution
Your constitution must be 380 or higher
Attribute
270 Power
Your power must be 270 or higher
Skill
Command 1
You must have the skill "Command", rank 1 or higher
Skill
Summoning 2
You must have the skill "Summoning", rank 2 or higher
Skill
Earth 3
You must have the skill "Earth", rank 3 or higher
Skill
Sap 1
You must have the skill "Sap", rank 1 or higher
Trial
Perseverance
You must have the item "Mark of Perseverance"
Trial
Ruse
You must have the item "Mark of Ruse"
Summoner's Mark
+4 to your summons
30 Ward

Requires Level 40
Summoner (R3)
Blood Golem
Lose 10 life
SummonSummon25 melee or magic during 4 turns

Requires Level 42
Summoner (R3)