Class Specialization

As characters improve their performance in terms of attributes and skills, they may define their focus of aptitudes by choosing a specialization class at level 20, 30 and 40. You can view the class tree here.
Tier One

Fighter

Former
Adventurer
Promotion
Mercenary, Wizard
Specialization
Power
Techniques
Armor/ward destruction, Focus ability
By using brute force, Fighters are able to plunge through any kind of protection. They are always the best at damaging heavily armored opponents.

Novice

Former
Adventurer
Promotion
Monk, Sage
Specialization
Intelligence
Techniques
Steady Power gain, Cleanse ability
Novices are warriors that gained the ability to increase their powers the longer the fight will last through meditation. In long battles, they are those who can provide the greatest damage output among the first tier classes

Scout

Former
Adventurer
Promotion
Rogue, Shaman
Specialization
Dexterity
Techniques
Damage over time effects, Extra attacks
Scouts often use deadly poisons or burning spells. They are also able to sometimes hit twice in a row.

Recruit

Former
Adventurer
Promotion
Guard, Cleric
Specialization
Constitution
Techniques
High defense, Protect ability
Recruits are trained to wear heavy armor and use strong wards. They can even use any weapon in a defensive manner. Their special moves allow them to raise a slow but potent barrier, and protect their group from harm with it.
Tier Two

Mercenary

Former
Fighter
Promotion
Deathknight, Champion, Berserker
Specialization
Power, Weapons
Techniques
High power at the cost of defense, Sap melee
Mercenaries abandoned their ethics for battles. They will never hesitate to cripple their opponents and their disregard to armors grants them even more deadly power

Wizard

Former
Fighter
Promotion
Summoner, Pyromaniac, Inquisitor
Specialization
Power, Spells
Techniques
High power at the cost of health, multi target spells
By sacrificing their own lives, the Wizards are able to draw out devastating magic power. At high level, their attacks can even affect multiple enemies with a single spell.

Monk

Former
Novice
Promotion
Champion, Assassin, Paladin
Specialization
Intelligence, Weapons
Techniques
Armor over time, defends allies
A Monk is blessed with melee fighting talent. Wielding heavy maces, small daggers, or even fist weapons, he can deflect most incoming melee attacks. His mere presence will even inspire his allies and grant them some of his own abilities.

Sage

Former
Novice
Promotion
Pyromaniac, Slayer, Hierarch
Specialization
Intelligence, Spells
Techniques
Sap magic, Ward projection
A Sage is an adept at the practice of rituals. Avoiding direct confrontation, he excels at restraining opponent's spells power while defending himself. It is then that his true power can awaken: once warded, he can transform his defenses into raw offensive magic power.

Rogue

Former
Scout
Promotion
Deathknight, Assassin, Warlord
Specialization
Dexterity, Weapons
Techniques
High power at the cost of spirit, multi target attacks
Rogues are silent warriors that devote their soul to battles. Although not suited for very long battles, they can display awesome fighting skills with incredible speed. Their blade dance can also make them shine when outnumbered.

Shaman

Former
Scout
Promotion
Inquisitor, Slayer, Warden
Specialization
Dexterity, Spells
Techniques
Slow ward destruction, Ward allies
Shamans are versed in magic. Not only can they continuously drain dry their opponent's ward, but they are also able to protect large groups of allies from magical harm.

Guard

Former
Recruit
Promotion
Berserker, Warlord, Paladin
Specialization
Constitution, Weapons
Techniques
Constant power boost, Armor projection
Guards have a center role in a group of fighters. While his battle cry boosts his allies fighting spirit, he will protect them, and then ultimately turn his defensive power into powerful blows.

Cleric

Former
Recruit
Promotion
Summoner, Warden, Hierarch
Specialization
Constitution, Spells
Techniques
Boost group's magic, Sap melee
Clerics are very capable at leading spell users. They are able to slow their enemies movement to reduce the damage they would do, while infusing potent magical power to their allies and themselves.
Tier Three

Berserker

Former
Mercenary, Guard
Promotion
None
Specialization
Power, Constitution, Axe
Techniques
High Willpower, Devastating attacks to target without armor

Deathknight

Former
Mercenary, Rogue
Promotion
None
Specialization
Power, Dexterity, Sword
Techniques
Life drain, Sap melee/magic, Spirit attack

Champion

Former
Mercenary, Monk
Promotion
None
Specialization
Power, Intellect, Fist Weapons
Techniques
Break through protection, Specialist against armored opponents

Pyromaniac

Former
Wizard, Sage
Promotion
None
Specialization
Intellect, Power, Fire
Techniques
Very high damage output, power boost

Assassin

Former
Rogue, Monk
Promotion
None
Specialization
Dexterity, Intellect, Twin Blades
Techniques
Focus on low HP target, Free from being focused

Warden

Former
Shaman, Cleric
Promotion
None
Specialization
Dexterity, Constitution, Frost
Techniques
Sap melee, armor/ward projection

Paladin

Former
Monk, Guard
Promotion
None
Specialization
Constitution, Intellect, Mace
Techniques
High protection, Temporary immunity

Hierarch

Former
Sage, Cleric
Promotion
None
Specialization
Intellect, Constitution, Holy
Techniques
Healing, High attacks based on willpower

Summoner

Former
Wizard, Cleric
Promotion
None
Specialization
Constitution, Power, Summoning
Techniques
Various attacks and sap based on summons

Slayer

Former
Shaman, Sage
Promotion
None
Specialization
Intellect, Dexterity, Lightning
Techniques
Shifting damage, targeting expert

Inquisitor

Former
Wizard, Shaman
Promotion
None
Specialization
Power, Dexterity, Shadow
Techniques
Damage over time, High spirit damage to target without willpower

Warlord

Former
Rogue, Guard
Promotion
None
Specialization
Constitution, Dexterity, Spear
Techniques
High melee absorption, Temporary max HP increase